The Value Proposition

Why should a consumer buy from you?

Competitive Advantages

What makes you better than your competition?

Choosing A Differentiation Strategy

You chose a target market, now what?

Showing posts with label mobile. Show all posts
Showing posts with label mobile. Show all posts

Thursday, March 8, 2012

Media Consumption In A Digital Age: It's One Big Experiment


In the past, there was a silver screen, a few broadcasters, and a lot of paper.  If you wanted to watch something, you sat in front of someone's television or a theater screen.  If you wanted to listen to music, it was on a stereo - home or portable.  If you wanted to read something, or take something with you, it was most likely printed on paper.  You were in your home, in a movie theater, picked up the mail, or you went to a store to purchase your entertainment.

A few large companies controlled the publishing and availability of the media you chose to consume.  Prices were pretty much the same everywhere you went.  Competition was non-existent.  That's the way it was.  Then this "thing" called the personal computer appeared.  Then the internet appeared.  Everything changed, and it still is.

Last year Time, Inc. hoped to take advantage of it's multiple consumption and distribution publishing model. Time Inc. was attempting to bundle "digital" media with a traditional print subscription under an "All Access" strategy - which would have eliminated print-only subscriptions in the process - and would have allowed Sports Illustrated to raise its price to $48 from $39. Sports Illustrated reversed course in January.  Said Steve Sachs, Executive VP of Consumer Marketing and Sales, "That price, we found, was higher than the market commanded.  Monica Ray, the Executive Vice President of Conde Nast, commented, "The whole industry has the opportunity to redefine what a subscription is."

What kind of subscriptions do consumers want?  Is a "subscription" model appropriate anymore?  How do I find out?  The only way you can find out is by collecting data.  Without data, you're making decisions in the dark, you are walking around blind.  Since the way consumers consume media is changing, we need to be collecting data and study how our customers are using our media products.  If we don't adapt, if we aren't willing to constantly evolve our model of media delivery, we will forever be stuck in our traditions, and more media institutions will perish.

There are no longer a few ways to consume media.  Now there are many publishers, many screens, and the vast majority of them are portable.  Oh ... there still is some paper too.  Because traditional publishing methods have changed drastically from decades of old, traditional media publishers are walking around blindfolded, feeling their way around a media consumption environment that they no longer control.  Today publishing in a digitally dominated ecosystem has become one big experiment, and understanding what will work for you is all about knowing your customer ... and that requires data.

Monday, November 14, 2011

Saying Apple Won The Mobile Flash War Is Misleading


Remember the headlines in November?  Ones like those in this CNET article saying Apple won the mobile Flash war.  Sources at Adobe were quoted as saying that "We will no longer adapt Flash Player for mobile devices to new browser, OS version or device configurations." (source CNET UK).  So Steve Jobs won.  Flash really is unnecessary on mobile devices.  Actually, it is very necessary.

Adobe made the right move, enabling a successful development platform (Actionscript) to exist in an "app" consumer model within the mobile space via Adobe AIR.  Let's remember what Flash is: a development environment for delivering rich, interactive content to users.  This has traditionally been done via the Flash plugin, allowing web browsers to decode and display this content. However desktop and laptop PC's have more CPU horsepower and screen real estate available for processing Flash content and Actionscript code.  Mobile devices, with their smaller screens, and slower processors, are not ideal vehicles for delivering Flash-based content.

Adobe, FINALLY, recognized this.

So Adobe took a step back, surveyed the situation, and realized what they have: a viable, established development platform.  This development platform not only delivers games and entertainment, but it enables advertisers to create dynamic ads and apps, allowing them to connect with consumers in new ways that traditional advertising does not allow.

That's why the mobile play is so important.  Traditional advertising methods don't work in a mobile environment.  In February of this year, Comscore reported smartphone usage was up 60% year over year (Business Insider).  If you want to get your costumer's attention, it's no longer via a television or a regular PC screen.  In order to win mind share, you have to get consumers in their pockets, so that they will open up their pocketbooks.

Flash/Actionsctipt development via Adobe AIR packaging makes sense. It allows Adobe to continue to sell software.  It allows Adobe to stay relevant with developers. It allows Adobe to be a key player in the mobile advertising realm.  It just makes sense.